# This is a switch that can activate or deactivate maps from being displayed as MAP_NO_NAME = '?' # What you will use to call the map in the no name list. MAP_NO_NAME_LIST = # ID of Map that will not show map name, e.g. # is the map number to change it from MAP_NO_NAME. MAP_NO_NAME_VARIABLE = true # You just apply the value one to the variable which # Do we want to use corresponding variables for each map number in MAP_NO_NAME_LIST? # Name of the slot (show in save slots list), use will remove text '' and '' from map name. SCENE_CHANGE = true # Changes scene to map instead of remaining in Save screen. # If this is true then the scene will not change when you save the game. # Image type for screenshot '.bmp', or '.jpg', or '.png'. PREMADE_IMAGE = false # If this is true it sets its priority over # Do you want to use your own custom images for each map via map name. If you are using SwapXT and this value is false you need to turn DLL or images for the screenshot, and it will have tone and SCREENSHOT_IMAGE = true # Drawing the map is good because it doesn't require # If this is true it will screenshot the map, if false it will draw it. # switch, but if SWAP_TILE is false it does not matter. SWAP_TILE_SWITCH = 84 # The switch needs to be the same as your swap tile SWAP_TILE = true # Make this false if you don't use the swap_tile script # If you use the screenshot method this does not matter. NSS_IMAGE_BG_OPACITY = 255 # Opacity for background image. NSS_IMAGE_BG = '' # Background image file name, it must be in folder picture # You can change this to 0 in case you want to use image for background. NSS_WINDOW_OPACITY = 255 # All windows' opacity (Lowest 0 - 255 Highest). # Please note that this will affect both opacitys below. OPACITY_DEFAULT = true # This will use the default opacity for windows. # - Include save confirmation window before overwrite old save # - Choose map that you don't want to show the name on # - Remove text you don't want from map's name (e.g.
# - Draw tile map for map that player is currently on. # - Editable text for information's title # - Choose to show only information you want # - Choose your save file's name, and folder to store save files # - You can use image for scene's background # - Unlimited save slots, you can choose max save slot # - Actor's level in last version (V.1) is incorrect. # and use image for each map instead of screenshot. # - Screenshot DLL is not work with Vista Aero, so I remove it # - For drawing tile map, the characters won't show on the tile map. # - Changed back to draw tile map for save image, don't need any image. # - Added an option to use default opacity or not. # - Added an option to disable the vocab::Gold text right of the number. # - Revised some of the settings and script organization. # - Added an option to stay in save screen after you save the game. # - Screenshot support for those who want tone/weather/sprites. # - Added where you can use premade images that use a map's name. # - Added corresponding map variables system to MAP_NO_NAME. # ◦ Screenshot image credit Andreas21, and Cybersam # ◦ Author: Woratana ◦ Thaiware RPG Maker Community RPG MAKER VX ACE SAVE EDITOR (.rvdata2.
Please use a special tool for save file of Non-RPG Maker MZ. Input JSON file (.txt) in RPG MAKER MZ SAVE EDITOR Rewrite data of JSON format with a text editor (Supported UTF-8 without BOM)ĥ. Rewriting data of JSON format in input formĤ. Rewrite text and numbers in input formsĤ. Input save file (.rmmzsave) in RPG MAKER MZ SAVE EDITORĤ.
Sekiro: Shadows Die Twice The Evil Within 2 Bloodstained Hollow Knight Enter the Gungeon etc ) PC Dragon Quest 11 S Demo Save Converter has been released. PC Dragon Quest 11 S (DQ11S) Save Converter has been released. Jan /26 /2021 RPG MAKER MZ SAVE EDITOR (RMMZSAVE EDITOR) has been released.ĭec /24 /2020 PC Dragon Quest 11 (DQ11) Save Converter has been released. PC (Steam) Persona 3 Reload (P3R) Save Converter has been released.ĬRYPT OpenSSL NOTE HASH KEY GENERATOR PASSWORD GENERATOR SCRAMBLE (FILE PROTECTION) HEADER SCRAMBLE CAMOUFLAGE FILE 2 IMAGE FILE 2 NUM